Second dev log. Rebuilding the placement grid so you can drop furnaces, saws, and the rest of your refining stuff anywhere in the new ocean zone. Covers the new editor painter tool for blocking off decorative tiles, a grid shader fix for cliffs, the layered farm background, warp zones, and rebuilding pet pathfinding so your cows and chickens can actually follow you down to the beach.
Walking on my treadmill while writing this. I showed a little bit of the new farm terrain in the last post, but here's an interesting problem I've never mentioned before. My 3D modeler kept asking "how much can I add?" and I kept looking at the designs thinking about the GPU and performance on Switch. 2,583 separate plants. I really didn't want to tell him to cut it back.
Raw Unity editor pics of the new farm terrain and connected area. Thoughts on working with a 3D modeler who went from fan to contractor, PAX East recovery, and why sharing more dev updates might be a good idea.