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        <title>Cornucopia Dev Logs</title>
        <link>https://cornucopiavideogame.com/devlog/</link>
        <description>Behind-the-scenes development updates from Cornucopia, the cozy farming RPG. Screenshots, progress, and raw dev talk from a solo developer.</description>
        <language>en-us</language>
        <lastBuildDate>Fri, 17 Apr 2026 12:00:00 GMT</lastBuildDate>
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            <title>Cornucopia Dev Logs</title>
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            <title>Raw Dev Log #2: The Beach is Now Part of Your Farm Area</title>
            <link>https://cornucopiavideogame.com/devlog/junction-grid-blocker/</link>
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            <pubDate>Fri, 17 Apr 2026 12:00:00 GMT</pubDate>
            <author>david@cornucopiavideogame.com (David Dolynny)</author>
            <description>Second dev log. Rebuilding the placement grid so you can drop furnaces, saws, and the rest of your refining stuff anywhere in the new ocean zone. New editor painter tool, grid shader fix for cliffs, layered farm background, warp zones, and pet pathfinding rebuilt so your cows and chickens can follow you down to the beach.</description>
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                <p>Second dev log. Rebuilding the placement grid so you can drop furnaces, saws, and the rest of your refining stuff anywhere in the new ocean zone. Covers the new editor painter tool for blocking off decorative tiles, a grid shader fix for cliffs, the layered farm background, warp zones, and rebuilding pet pathfinding so your cows and chickens can actually follow you down to the beach.</p>
                <p><img src="https://cornucopiavideogame.com/devlog/images/2026-04-15-junction-grid-blocker-34.jpg" alt="Wide view of the Cornucopia map showing the farm, waterfall, and new ocean zone" /></p>
                <p><a href="https://cornucopiavideogame.com/devlog/junction-grid-blocker/">Read the full post</a></p>
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            <category>grid placement</category>
            <category>terrain</category>
            <category>unity editor tools</category>
            <category>pixel art</category>
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            <title>Raw Dev Log #1: GPU Instancing, or How 2,583 Plants Became 3 Draw Calls</title>
            <link>https://cornucopiavideogame.com/devlog/gpu-instancing/</link>
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            <pubDate>Fri, 03 Apr 2026 12:00:00 GMT</pubDate>
            <author>david@cornucopiavideogame.com (David Dolynny)</author>
            <description>Walking on my treadmill while writing this. My 3D modeler kept asking "how much can I add?" and I kept looking at the designs thinking about the GPU and performance on Switch. 2,583 separate plants. I really didn't want to tell him to cut it back.</description>
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                <p>Walking on my treadmill while writing this. My 3D modeler kept asking "how much can I add?" and I kept looking at the designs thinking about the GPU and performance on Switch. 2,583 separate plants. I really didn't want to tell him to cut it back.</p>
                <p><img src="https://cornucopiavideogame.com/devlog/images/2026-04-03-gpu-instancing-inline-01.png" alt="Cornucopia farm terrain overview showing dense vegetation" /></p>
                <p><a href="https://cornucopiavideogame.com/devlog/gpu-instancing/">Read the full post</a></p>
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            <category>gpu instancing</category>
            <category>unity optimization</category>
            <category>gamedev</category>
            <category>shaders</category>
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            <title>Cornucopia Terrain Development - In the Thick of Things</title>
            <link>https://cornucopiavideogame.com/devlog/terrain-development/</link>
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            <pubDate>Thu, 02 Apr 2026 12:00:00 GMT</pubDate>
            <author>david@cornucopiavideogame.com (David Dolynny)</author>
            <description>Raw Unity editor pics of the new farm terrain and connected area, plus reflections on PAX East and working with our 3D modeler.</description>
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                <p>Raw Unity editor pics of the new farm terrain and connected area. Thoughts on working with a 3D modeler who went from fan to contractor, PAX East recovery, and why sharing more dev updates might be a good idea.</p>
                <p><img src="https://cornucopiavideogame.com/devlog/images/2026-04-02-terrain-1.jpg" alt="Cornucopia riverside terrain with grass and trees" /></p>
                <p><a href="https://cornucopiavideogame.com/devlog/terrain-development/">Read the full post</a></p>
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            <category>terrain</category>
            <category>unity3d</category>
            <category>gamedev</category>
            <category>PAX East</category>
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